using Assets.Scripts.Actions.Interfaces; namespace Assets.Scripts.Actions { public class Relax : IPlayerAction { private int _energyPerTick; public Relax(int duration, int energyPerTick) { _energyPerTick = energyPerTick; } public string Description => throw new System.NotImplementedException(); public void ApplyAction(Player playerController) { playerController.Stats[StatsId.Energy].increase(_energyPerTick); } } }