using Cinemachine; using UnityEngine; public class CameraSystem : MonoBehaviour { [SerializeField] private CinemachineVirtualCamera _camera; private float _moveSpeed = 50f; private void Start() { //transform.position = Player.Instance.transform.position; _camera.LookAt = Player.Instance.transform; _camera.Follow = Player.Instance.transform; } //private void Update() //{ // Vector3 inputDir = Vector3.zero; // if (Input.GetKey(KeyCode.W)) inputDir.z = +1f; // if (Input.GetKey(KeyCode.S)) inputDir.z = -1f; // if (Input.GetKey(KeyCode.A)) inputDir.x = -1f; // if (Input.GetKey(KeyCode.D)) inputDir.x = +1f; // Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x; // //if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position; // transform.position += moveDir * _moveSpeed * Time.deltaTime; //} }