using UnityEngine; public class ColaFreezer : BaseInteractableObject { [SerializeField] private SellableItemSO _sellableItemSO; public override void Interact(Player player) { //if (!player.IsHoldContainer()) //{ // //player.BuyObject(_sellableItemSO); // // Spawn new object and set to player // var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint); // var foodObject = transform.GetComponent(); // player.SetFoodObject(foodObject); //} } }