using UnityEngine; using static UnityEditor.Experimental.GraphView.GraphView; public class BaseInteractableObject : MonoBehaviour { [SerializeField] public Transform _interactionPoint; [SerializeField] public PopupItemMenu _radialMenuPrefab; protected Player _player; public virtual void Interact(Player player) { _player=player; } public void SpawnMenu() { UIManager.Instance.ShowItemsMenu(); } }