using System.Collections.Generic; public class PlayerStats { public static Dictionary CreateInitialStats() { return new Dictionary() { {StatsId.Money, new NumericStat("Money", 100.0f,10000000f)}, {StatsId.RentAccount, new NumericStat("Rent Account", 0,10f)}, {StatsId.Food, new NumericStat("Food Energy", 50f,100f) }, {StatsId.Energy,new NumericStat("Energy", 50f,100f) }, {StatsId.LocationName,new StringStat("Location","Nowhere") }, }; } //// Knowledge for University Jobs //public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0); //public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0); //public Stat computerScienceKnowledge = new Stat("ComputerScienceKnowledge", 0); //// Knowledge for Factory Jobs //public Stat electronicsKnowledge = new Stat("ElectronicsKnowledge", 0); //public Stat roboticsKnowledge = new Stat("RoboticsKnowledge", 0); //public Stat industrialDesignKnowledge = new Stat("IndustrialDesignKnowledge", 0); //public Stat careerPoints = new Stat("careerPoints", 0); //// Achievements - to WIN the game //public Stat whealthAchievement = new Stat("whealthAchievement", 999999); //public Stat educationAchievement = new Stat("educationAchievement", 999999); //public Stat careerAchievement = new Stat("careerAchievement", 999999); //public Stat happinessAchievement = new Stat("happinessAchievement", 999999); //// Inventory items //public Stat freezerItem = new Stat("Freezer Item", 400, 1); //public Stat clothesItem = new Stat("Clothes Item", 200, 3); //public Stat booksItem = new Stat("Books Item", 150, 2); //public Stat tvItem = new Stat("Tv Item", 1500, 1); //public Stat laptopItem = new Stat("Laptop Item", 3000, 1); // Update is called once per frame }