using System; using UnityEngine; public class Bed : BaseInteractableObject { private Player _player; public override void Interact(Player player) { _player=player; Debug.Log("Sitting"); player.SetPlayerAnimation(AnimationStates.Sitting); TimeManager.Instance.FastForward(TimeSpan.FromHours(8), OnFastForwardEnd); } private void OnFastForwardEnd() { _player.SetPlayerAnimation(AnimationStates.Standing); } }