using static InputActions; public class InputSystem { private InputActions _inputActions; public PlayerActions PlayerAction { get; private set; } public CameraActions CameraAction { get; private set; } public UIActions UIAction { get; private set; } public InputSystem() { _inputActions = new InputActions(); PlayerAction = _inputActions.Player; CameraAction = _inputActions.Camera; UIAction = _inputActions.UI; } public void Enable() { _inputActions.Enable(); } public void Disable() { _inputActions.Disable(); } }