using System.Runtime.Serialization; public enum JobPositions { Unemployed, Clerk, ManagerAssistaint, Manager }; public enum PlayerStates { Awake, Sleeping, Eating,Working } public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, } public enum Tasks { Move, Interact, Rotate }; public enum TaskStatus { Waiting, InProgress, Complete }; public enum AnimationStates { [EnumMember(Value = "Idle")] Idle, [EnumMember(Value = "Move")] Walking, [EnumMember(Value = "Sleeping")] Sleeping, [EnumMember(Value = "StandToSit")] [BlockingAnimation] Sitting, [EnumMember(Value = "SitToStand")] [BlockingAnimation] Standing };