using System.Collections; using UnityEngine; using alexism.Floorplan.Core.Enums; namespace alexism.Floorplan.Core.ScriptableObjects { [CreateAssetMenu(fileName = "New Floorplan Tileset", menuName = "Floorplan Tileset")] public class floorplanTileset : ScriptableObject { public GameObject[] floorTiles; public GameObject[] wallTiles; public GameObject[] pillarTiles; } }