Files
SimUL/Assets/Scripts/Controllers/BaseInteractableObject.cs

63 lines
2.7 KiB
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using System.Linq;
using UnityEngine;
public abstract class BaseInteractableObject : MonoBehaviour
{
[SerializeField]
public Transform _interactionPoint;
protected Dictionary<RadialMenuActions, RadialMenuActionDescription> _menuActions = new();
private RadialMenuActions _selectedAction;
protected Player _player;
private InteractionStatus _currentStatus = InteractionStatus.None;
private void Start()
{
_menuActions = new Dictionary<RadialMenuActions, RadialMenuActionDescription>
{
{ RadialMenuActions.Buy, new RadialMenuActionDescription() { Description = "Buy", IsEnabled = false } },
{ RadialMenuActions.Sleep, new RadialMenuActionDescription() { Description = "Sleep", IsEnabled = false } },
{ RadialMenuActions.Talk, new RadialMenuActionDescription() { Description = "Talk", IsEnabled = false } },
{ RadialMenuActions.Put, new RadialMenuActionDescription() { Description = "Put", IsEnabled = false } },
{ RadialMenuActions.Take, new RadialMenuActionDescription() { Description = "Take", IsEnabled = false } },
{ RadialMenuActions.Work, new RadialMenuActionDescription() { Description = "Work", IsEnabled = false } },
{ RadialMenuActions.Eat, new RadialMenuActionDescription() { Description = "Eat", IsEnabled = false } },
{ RadialMenuActions.Open, new RadialMenuActionDescription() { Description = "Open", IsEnabled = false } },
{ RadialMenuActions.Enter, new RadialMenuActionDescription() { Description = "Enter", IsEnabled = false } },
{ RadialMenuActions.Cancel, new RadialMenuActionDescription() { Description = "Cancel", IsEnabled = true } },
{ RadialMenuActions.Learn, new RadialMenuActionDescription() { Description = "Learn", IsEnabled = false} },
};
}
public async UniTask<InteractionStatus> ShowPopupMenu(Player player)
{
_player = player;
PrepareMenuActions();
var filteredActions = _menuActions.Where(x => x.Value.IsEnabled).ToDictionary(i => i.Key, i => i.Value);
var result=await GameManager.Instance.UI.ShowItemPopupMenu(filteredActions);
if (result == RadialMenuActions.Cancel)
{
_currentStatus = InteractionStatus.Complete;
}
else
{
_selectedAction = result;
_currentStatus = InteractionStatus.InProgress;
}
return _currentStatus;
}
public TaskStatus Interact()
{
InteractAction(_selectedAction);
return TaskStatus.Complete;
}
protected abstract void InteractAction(RadialMenuActions interactAction);
protected abstract void PrepareMenuActions();
}