Files

25 lines
588 B
C#

using UnityEngine;
public class DoorController : BaseInteractableObject
{
[SerializeField]
public IndoorSO BuildingInfo;
[SerializeField]
private string _scene;
[SerializeField]
private string _spawnPointInSceneName;
[SerializeField]
private string _exitName;
protected override void PrepareMenuActions()
{
_menuActions[RadialMenuActions.Enter].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
GameManager.Instance.BuildingSystem.BuildingInteract(BuildingInfo);
}
}