Files
2024-09-29 23:33:11 +03:00

51 lines
1.1 KiB
C#

using UnityEngine;
public class BuildingManager : MonoBehaviour
{
public bool IsOpen { get; set; }
public bool IsInside { get; set; }
private string _address;
public IndoorSO Indoor;
public void BuildingInteract(IndoorSO indoor)
{
if (!IsInside)
{
EnterBuilding(indoor);
}
else
{
ExitBuilding(indoor);
}
}
private void EnterBuilding(IndoorSO indoor)
{
IsOpen = CheckIsOpen(indoor?.OpenHoursFrom, indoor?.OpenHoursTo);
if (IsOpen)
{
Indoor = indoor;
IsInside = true;
GameManager.Instance.Scene.Change("indoor");
}
}
public void ExitBuilding(IndoorSO indoor)
{
IsInside = false;
GameManager.Instance.Scene.Change("city",indoor.BuidingName);
}
private bool CheckIsOpen(int? from, int? to)
{
if (from.HasValue && to.HasValue)
{
return GameManager.Instance.Time.CurrentTime.Hours >= from
&& GameManager.Instance.Time.CurrentTime.Hours <= to;
}
return true;
}
}