Files

13 lines
309 B
C#

using UnityEngine;
[CreateAssetMenu(menuName = "LifeJourney/Indor object")]
public class IndoorSO : ScriptableObject
{
public string BuidingName;
public string Address;
public string SpawnPointInSceneName;
public GameObject Prefab;
public int OpenHoursFrom;
public int OpenHoursTo;
}