13 lines
309 B
C#
13 lines
309 B
C#
using UnityEngine;
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[CreateAssetMenu(menuName = "LifeJourney/Indor object")]
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public class IndoorSO : ScriptableObject
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{
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public string BuidingName;
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public string Address;
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public string SpawnPointInSceneName;
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public GameObject Prefab;
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public int OpenHoursFrom;
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public int OpenHoursTo;
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}
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