Files
SimUL/Assets/Scripts/UI/JobItemUITemplate.cs
2025-01-07 21:43:47 +02:00

43 lines
1.2 KiB
C#

using Assets.Scripts.Interfaces;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class JobItemUITemplate : MonoBehaviour, IDialogItemUI ,IPointerEnterHandler
{
[SerializeField]
private TextMeshProUGUI _descreiption;
[SerializeField]
private TextMeshProUGUI _sallary;
[SerializeField]
private Image _icon;
[SerializeField]
private Button _button;
private DialogOptionsUI _parent;
private JobInfoSO _item;
public IDialogOption Item=> _item;
public void SetItem(DialogOptionsUI parent,IDialogOption item)
{
_item= item as JobInfoSO;
_parent = parent;
_descreiption.text = _item.Description;
_sallary.text = $"{_item.Salary}$";
_icon.sprite = item.Icon;
_button.enabled = Player.Instance.Education>= _item.MinimumEducationSkill;
_button.onClick.AddListener(() => {
if (_button.enabled)
{
_parent.OnItemSelected(this);
}
});
}
public void OnPointerEnter(PointerEventData eventData)
{
if (!_button.enabled) { print("Not enough education"); }
}
}