Files
SimUL/Assets/Scripts/InteractableObjects/Fridge.cs
T
2023-02-28 22:48:28 +02:00

27 lines
652 B
C#

using System.Collections.Generic;
using UnityEngine;
public class Fridge : BaseInteractableObject
{
private const int _maxCapacity=4;
private List<FoodObject> _foodObjects= new List<FoodObject>();
public override void Interact(Player player)
{
if (player.HasFoodObject())
{
if (_foodObjects.Count < _maxCapacity)
{
_foodObjects.Add(player.GetFoodObject());
player.ClearFoodObject();
Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
}
else
Debug.Log($"Fridge is full");
}
}
}