Files
SimUL/Assets/Scripts/UI/EducationItemUI.cs
T
2025-01-07 21:43:47 +02:00

50 lines
1.2 KiB
C#

using Assets.Scripts.Interfaces;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class EducationItemUI : MonoBehaviour, IDialogItemUI ,IPointerEnterHandler
{
[SerializeField]
private TextMeshProUGUI _description;
[SerializeField]
private TextMeshProUGUI _duration;
[SerializeField]
private TextMeshProUGUI _price;
[SerializeField]
private Image _icon;
[SerializeField]
private Button _button;
private DialogOptionsUI _parent;
private EducationInfoSO _item;
public IDialogOption Item => _item;
public void SetItem(DialogOptionsUI parent,IDialogOption item)
{
_item= item as EducationInfoSO;
_parent = parent;
_duration.text = _item.Duration.ToString();
_description.text = _item.Description;
_price.text = $"{_item.EnrollPrice}$";
_icon.sprite = item.Icon;
_button.enabled = true;
_button.onClick.AddListener(() => {
if (_button.enabled)
{
_parent.OnItemSelected(this);
}
});
}
public void OnPointerEnter(PointerEventData eventData)
{
if (!_button.enabled) { print("Not enough education"); }
}
}