34 lines
884 B
C#
34 lines
884 B
C#
using UnityEngine;
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public class Door : BaseInteractableObject
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{
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[SerializeField]
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private string _scene;
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[SerializeField]
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private string _spawnPointInSceneName;
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[SerializeField]
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private string _exitName;
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protected override void PrepareMenuActions()
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{
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if (PlayerPrefs.GetString("lastExitName") == _exitName.ToLower())
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{
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print($"Player came from to {_scene}");
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Player.Instance.SetPosition(_interactionPoint.position);
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}
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_menuActions[RadialMenuActions.Enter].IsEnabled = true;
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}
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protected override void InteractAction(RadialMenuActions interactAction)
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{
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if (!string.IsNullOrEmpty(_exitName))
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{
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PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
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}
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GameManager.Instance.Scene.Change(_scene, _spawnPointInSceneName);
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}
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}
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