Files
SimUL/Assets/Scripts/UIElements/JobSelectorUI.cs
T

109 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class JobSelectorUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _title;
[SerializeField]
private TextMeshProUGUI _subTitle;
[SerializeField]
private Button _btnCancel;
[SerializeField]
private Button _btnOk;
[SerializeField]
private Transform _itemsContainer;
[SerializeField]
private Transform _tabsContainer;
[SerializeField]
private JobItemUITemplate _jobItemUItemplate;
[SerializeField]
private JobTabUITemplate _jobTabUItemplate;
[SerializeField]
private List<JobsListSO> _jobs;
private JobTabUITemplate _selectedTab;
private JobItemUITemplate _selectedItem;
public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
{
UIManager.Instance.Freeze();
gameObject.SetActive(true);
_title.text = title;
//Create Tabs
for (int count = 0; count < _jobs.Count; count++)
{
JobsListSO job = _jobs[count];
var itemUI = Instantiate(_jobTabUItemplate, _tabsContainer);
itemUI.gameObject.SetActive(true);
var template = itemUI.GetComponent<JobTabUITemplate>();
template.SetItem(this, job);
if (count== 0) {
OnTabSelected(template);
}
}
_btnCancel.onClick.AddListener(() =>
{
onCancel?.Invoke();
Hide();
});
_btnOk.onClick.AddListener(() =>
{
onConfirm?.Invoke(_selectedItem.Item);
Hide();
});
}
public void OnTabEnter(JobTabUITemplate button)
{
print($"enter to {button.JobListItem.name}");
}
public void OnTabSelected(JobTabUITemplate button)
{
_selectedTab = button;
_subTitle.text = _selectedTab.JobListItem.Place;
while (_itemsContainer.childCount > 0)
{
DestroyImmediate(_itemsContainer.GetChild(0).gameObject);
}
foreach (var job in _selectedTab.JobListItem.JobPositionsList)
{
var itemUI = Instantiate(_jobItemUItemplate, _itemsContainer);
itemUI.gameObject.SetActive(true);
itemUI.GetComponent<JobItemUITemplate>().SetItem(this,job);
}
print($"selected {button.JobListItem.name}");
}
public void OnTabExit(JobTabUITemplate button)
{
print($"exit {button.JobListItem.name}");
}
public void OnItemSelected(JobItemUITemplate button)
{
print($"selected job {button.Item.name}");
_selectedItem = button;
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Hide()
{
gameObject.SetActive(false);
CloseDialog();
}
}