Files
SimUL/Assets/Scripts/InteractableObjects/OfficeTable.cs
T
2023-04-20 19:09:53 +03:00

21 lines
476 B
C#

using System;
using UnityEngine;
using static UnityEditor.Experimental.GraphView.GraphView;
public class OfficeTable : BaseInteractableObject
{
[SerializeField]
private JobsListSO _jobPositionsSO;
public override void Interact(Player player)
{
base.Interact(player);
UIManager.Instance.ShowJobSelectionDialog("Job agency", null, OnConfirm);
}
private void OnConfirm()
{
_player.JobPosition = JobPositions.Clerk;
}
}