Files
SimUL/Assets/Scripts/Managers/GameManager.cs
T
2023-12-11 20:30:23 +02:00

70 lines
1.5 KiB
C#

using UnityEngine;
public class GameManager : MonoBehaviour
{
[SerializeField]
private CameraSystem _cameraSystem;
[SerializeField]
private UISystem _uiSystem;
private bool _isPause;
private InputSystem _inputSystem;
private SceneManager _sceneManager;
private TimeSystem _timeSystem;
private InGameMouseHandler _gameMouseHandler;
public InputSystem Input => _inputSystem;
public SceneManager Scene => _sceneManager;
public TimeSystem Time => _timeSystem;
public UISystem UI => _uiSystem;
public CameraSystem Camera => _cameraSystem;
public static GameManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
_inputSystem = new InputSystem();
_sceneManager = new SceneManager();
_timeSystem = new TimeSystem();
_gameMouseHandler = new InGameMouseHandler(_cameraSystem.MainCamera);
}
else
Destroy(gameObject);
}
private void OnEnable()
{
_inputSystem.Enable();
}
private void OnDisable()
{
_gameMouseHandler.Dispose();
_inputSystem.Disable();
}
public void Pause()
{
_isPause = true;
}
internal void Resume()
{
_isPause = false;
}
private void Update()
{
if (!_isPause)
{
_gameMouseHandler.Update();
_timeSystem.UpdateTime();
}
}
}