Files
SimUL/Assets/Scripts/InteractableObjects/Door.cs
T
2023-12-06 00:05:31 +02:00

31 lines
794 B
C#

using UnityEngine;
public class Door : BaseInteractableObject
{
[SerializeField]
private string _scene;
[SerializeField]
private string _exitName;
protected override void PrepareMenuActions()
{
if (PlayerPrefs.GetString("lastExitName") == _exitName.ToLower())
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
}
_menuActions[RadialMenuActions.Open].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
if (!string.IsNullOrEmpty(_exitName))
{
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
}
SceneManager.Instance.ChangeScene(_scene);
}
}