Files
SimUL/Assets/Scripts/InteractableObjects/SecretaryDesk.cs
T
2023-12-18 22:23:48 +02:00

25 lines
707 B
C#

using Assets.Scripts.Interfaces;
using UnityEngine;
public class SecretaryDesk : BaseInteractableObject
{
[SerializeField]
private DialogSO _dialogSO;
protected override void PrepareMenuActions()
{
_menuActions[RadialMenuActions.Talk].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
GameManager.Instance.UI.ShowTabObtionsDialog(_dialogSO, null, OnConfirm);
}
private void OnConfirm(IDialogOption selectedOption)
{
//_player.JobPosition = (selectedOption as EducationInfoSO).JobPosition;
print($"player selected position is {(selectedOption as EducationInfoSO).Description}");
}
}