Files
SimUL/Assets/Scripts/CameraSystem.cs
T

17 lines
370 B
C#

using Cinemachine;
using UnityEngine;
public class CameraSystem : MonoBehaviour
{
[SerializeField]
private CinemachineVirtualCamera _camera;
private void Start()
{
//_camera.LookAt = Player.Instance.transform;
//_camera.Follow= Player.Instance.transform;
//_camera.m_Follow.transform.localPosition=new Vector3(0,9,-4);
}
}