Files
SimUL/Assets/Scripts/InteractableObjects/Fridge.cs
T
2023-03-02 18:33:51 +02:00

46 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class Fridge : BaseInteractableObject
{
[SerializeField]
private ContainerSO _containerSO;
[SerializeField]
private ItemActionsUI _actionsMenu;
private List<FoodObject> _foodObjects = new List<FoodObject>();
public override void Interact(Player player)
{
_actionsMenu.Show(_containerSO.Name, $"Max items:{_containerSO.MaxCapacity} current items: {_containerSO.CurrentItemsCount}");
if (player.HasFoodObject())
{
if (_foodObjects.Count < _containerSO.MaxCapacity)
{
_foodObjects.Add(player.GetFoodObject());
player.ClearFoodObject();
Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
}
else
Debug.Log($"Fridge is full");
}
else
{
//Eat menu
if (_foodObjects.Count > 0)
{
while (player.Stats[StatsId.Food].Value < player.Stats[StatsId.Food].MaxValue && _foodObjects.Count > 0)
{
_foodObjects.RemoveAt(0);
player.Eat();
}
}
}
_containerSO.CurrentItemsCount = _foodObjects.Count;
}
}