Files
SimUL/Assets/Scripts/ScriptableObjects/ContainerSO.cs
T
2023-03-02 18:33:51 +02:00

10 lines
174 B
C#

using UnityEngine;
[CreateAssetMenu()]
public class ContainerSO : ScriptableObject
{
public string Name;
public int MaxCapacity;
public int CurrentItemsCount;
}