14 lines
308 B
C#
14 lines
308 B
C#
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using UnityEngine;
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public class Bed : BaseInteractableObject
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{
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public override void Interact(Player player)
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{
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Debug.Log("rotate player");
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player.Rotate(_playerArrivePoint.transform.forward);
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Debug.Log("Sitting");
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player.SetPlayerState(ActionStates.Sitting);
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}
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}
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