Files
SimUL/Assets/Scripts/InteractableObjects/Bed.cs
T
2023-04-10 18:01:16 +03:00

35 lines
913 B
C#

using System;
public class Bed : BaseInteractableObject
{
public override void Interact(Player player)
{
base.Interact(player);
_player.SetPlayerAnimation(AnimationStates.Sitting, OnAnimationFinished);
}
private void OnAnimationFinished()
{
UIManager.Instance.ShowTimeSliderDialog("Go to sleep", "Sleep until", OnCancel, OnConfirm);
}
private void OnCancel()
{
OnFastForwardEnd();
}
private void OnConfirm(TimeSpan time)
{
_player.SetPlayerActing(PlayerStates.Sleeping);
TimeManager.Instance.FastForward(time);
TimeManager.Instance.OnFastForwardEnd += OnFastForwardEnd;
}
private void OnFastForwardEnd()
{
_player.SetPlayerActing(PlayerStates.Awake);
_player.SetPlayerAnimation(AnimationStates.Standing);
TimeManager.Instance.OnFastForwardEnd -= OnFastForwardEnd;
}
}