Files
SimUL/Assets/Scripts/InteractableObjects/StoreContainer.cs
T
2023-04-10 18:01:16 +03:00

22 lines
447 B
C#

using UnityEngine;
public class StoreContainer : BaseInteractableObject
{
[SerializeField]
private SellableItemSO _sellableItemSO;
public override void Interact(Player player)
{
base.Interact(player);
if (player.IsHoldContainerItem())
{
var clone = Instantiate(_sellableItemSO);
var container = player.GetContainerItem();
container.AddItem(clone);
}
}
}