Files
SimUL/Assets/Scripts/Managers/CameraSystem.cs
T
Vladimir Koshevarov 39ce016c1e refactor
2023-03-15 18:05:32 +02:00

31 lines
964 B
C#

using Cinemachine;
using UnityEngine;
public class CameraSystem : MonoBehaviour
{
[SerializeField]
private CinemachineVirtualCamera _camera;
private void Start()
{
//transform.position = Player.Instance.transform.position;
_camera.LookAt = Player.Instance.transform;
_camera.Follow = Player.Instance.transform;
}
//private void Update()
//{
// Vector3 inputDir = Vector3.zero;
// if (Input.GetKey(KeyCode.W)) inputDir.z = +1f;
// if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
// if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
// if (Input.GetKey(KeyCode.D)) inputDir.x = +1f;
// Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
// //if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position;
// transform.position += moveDir * _moveSpeed * Time.deltaTime;
//}
}