Files
SimUL/Assets/Scripts/Managers/SceneManager.cs
T
Vladimir Koshevarov 39ce016c1e refactor
2023-03-15 18:05:32 +02:00

39 lines
800 B
C#

using UnityEngine;
public class SceneManager : MonoBehaviour
{
[SerializeField]
private LevelChanger _levelChanger;
public static SceneManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
private void Start()
{
_levelChanger.gameObject.SetActive(true);
_levelChanger.FadeIn(OnSceneChanged);
}
public void ChangeScene(string sceneName)
{
_levelChanger.gameObject.SetActive(true);
_levelChanger.FadeToLevel(sceneName, OnSceneChanged);
}
private void OnSceneChanged()
{
_levelChanger.gameObject.SetActive(false);
}
}