Files
SimUL/Assets/Scripts/UIElements/TopBarUI.cs
T
Vladimir Koshevarov 39ce016c1e refactor
2023-03-15 18:05:32 +02:00

50 lines
1.1 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TopBarUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _timeText;
[SerializeField]
private TextMeshProUGUI _moneyText;
[SerializeField]
public Slider _energy;
[SerializeField]
public Slider _food;
// Start is called before the first frame update
private void Start()
{
TimeManager.Instance.OnMinuteChanged += UpdateTime;
}
private void OnDisable()
{
TimeManager.Instance.OnMinuteChanged -= UpdateTime;
}
// Update is called once per frame
void Update()
{
_moneyText.text = $"${Player.Instance.Stats[StatsId.Money].Value}";
}
private void UpdateTime()
{
if (_timeText != null)
{
_timeText.text = $"{TimeManager.CurrentTime.GetDayName()} {TimeManager.CurrentTime.ToString(@"hh\:mm")} day ({TimeManager.CurrentTime.Days})";
}
_energy.value = (float)Player.Instance.Stats[StatsId.Energy].Value;
_food.value = (float)Player.Instance.Stats[StatsId.Food].Value;
}
}