Files
SimUL/Assets/Scripts/InteractableObjects/Door.cs
T
2023-03-06 21:32:00 +02:00

32 lines
788 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
public class Door : BaseInteractableObject
{
[SerializeField]
private string _scene;
[SerializeField]
private string _exitName;
[SerializeField]
private string _enterName;
private void Start()
{
if (PlayerPrefs.GetString("lastExitName") == _enterName.ToLower())
{
print($"Player came from to {_scene}");
Player.Instance.SetPosition(_interactionPoint.position);
}
}
public override void Interact(Player player)
{
print($"Player go to {_scene}");
if (!string.IsNullOrEmpty(_exitName))
{
PlayerPrefs.SetString("lastExitName", _exitName.ToLower());
}
SceneManager.LoadScene(_scene);
}
}