35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using UnityEngine;
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public class SceneManager
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{
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private string _spawnLocationName= "DefaultStartPoint";
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public SceneManager()
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{
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UnityEngine.SceneManagement.SceneManager.sceneLoaded += SceneManager_sceneLoaded;
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}
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public void Change(string sceneName)
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
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}
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private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, UnityEngine.SceneManagement.LoadSceneMode arg1)
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{
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var spawnPoints = GameObject.FindGameObjectsWithTag("Respawn");
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if (spawnPoints != null)
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{
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foreach (var spawn in spawnPoints)
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{
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if (spawn.name.ToLower() == _spawnLocationName.ToLower())
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{
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var interactable = spawn.GetComponent<BaseInteractableObject>();
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Player.Instance.SetPosition(interactable._interactionPoint);
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}
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}
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}
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GameManager.Instance.Camera.ResetToPlayerPosition();
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}
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}
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