Files
SimUL/Assets/Scripts/Managers/InGameMouseHandler.cs
T
2023-12-11 14:17:52 +02:00

83 lines
2.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
public class InGameMouseHandler:UnityEngine.Object
{
private LayerMask _selectableLayerMask;
private LayerMask _walkableLayerMask;
private WaypointVisual _waypointVisual;
private Ray _ray;
private Camera _camera;
public static event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
private BaseInteractableObject _selectedObject;
public InGameMouseHandler(Camera camera)
{
_camera = camera;
_selectableLayerMask =LayerMask.NameToLayer("Selectable");
_walkableLayerMask = LayerMask.NameToLayer("Walking");
var waypointPrefab = Resources.Load("WayPointSign", typeof(WaypointVisual)) as WaypointVisual;
_waypointVisual =Instantiate(waypointPrefab);
GameManager.Instance.Input.PlayerAction.PointClick.performed += ClickToMove;
}
public void Dispose()
{
GameManager.Instance.Input.PlayerAction.PointClick.performed += ClickToMove;
}
private void ClickToMove(InputAction.CallbackContext context)
{
if (!EventSystem.current.IsPointerOverGameObject())
{
if (_selectedObject != null)
{
_waypointVisual.SetWaypoint(_selectedObject._interactionPoint.position);
Player.Instance.AddTask(new PlayerTasks(Tasks.Interact, _selectedObject));
}
else
{
if (Physics.Raycast(_ray, out RaycastHit hit, 100f, _walkableLayerMask))
{
_waypointVisual.SetWaypoint(hit.point);
Player.Instance.AddTask(new PlayerTasks(Tasks.Move, _waypointVisual));
}
}
}
}
public void Update()
{
_ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue());
if(EventSystem.current.IsPointerOverGameObject())
{
return;
}
//hide rounded menu
if (Physics.Raycast(_ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
{
mouseRaycastHit.transform.TryGetComponent(out _selectedObject);
if (_selectedObject != null)
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = _selectedObject });
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
}
}