22 lines
539 B
C#
22 lines
539 B
C#
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using UnityEngine;
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public class ColaFreezer : BaseInteractableObject
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{
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[SerializeField]
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private SellableItemSO _sellableItemSO;
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public override void Interact(Player player)
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{
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if (player.IsHoldContainerItem())
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{
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var transform = Instantiate(_sellableItemSO.prefab, player.GetContainerItem().transform);
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var sellableItem = transform.GetComponent<SellableItem>();
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var container = player.GetContainerItem();
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container.AddItem(sellableItem);
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}
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}
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}
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