33 lines
981 B
C#
33 lines
981 B
C#
using Cinemachine;
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using UnityEngine;
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public class CameraSystem : MonoBehaviour
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{
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[SerializeField]
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private CinemachineVirtualCamera _camera;
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private float _moveSpeed = 50f;
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private void Start()
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{
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transform.position = Player.Instance.transform.position;
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//_camera.LookAt = Player.Instance.transform;
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//_camera.Follow = Player.Instance.transform;
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}
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private void Update()
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{
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Vector3 inputDir = Vector3.zero;
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if (Input.GetKey(KeyCode.W)) inputDir.z = +1f;
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if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
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if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
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if (Input.GetKey(KeyCode.D)) inputDir.x = +1f;
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Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
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//if (moveDir == Vector3.zero && Player.Instance.stat) transform.position = Player.Instance.transform.position;
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transform.position += moveDir * _moveSpeed * Time.deltaTime;
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}
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}
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