13 lines
282 B
C#
13 lines
282 B
C#
using UnityEngine;
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public class CameraPlayerFollow : MonoBehaviour
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{
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//private Vector3 _cameraOffset = new(0, 40, 0);
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//void LateUpdate()
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//{
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// Vector3 newPosition =
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// transform.position = Player.Instance.transform.position + _cameraOffset;
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//}
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}
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