Files
SimUL/Assets/Scripts/Managers/CameraPlayerFollow.cs
T

13 lines
282 B
C#

using UnityEngine;
public class CameraPlayerFollow : MonoBehaviour
{
//private Vector3 _cameraOffset = new(0, 40, 0);
//void LateUpdate()
//{
// Vector3 newPosition =
// transform.position = Player.Instance.transform.position + _cameraOffset;
//}
}