Files
SimUL/Assets/Scripts/Actions/Eat.cs
T

20 lines
563 B
C#

using Assets.Scripts.Actions.Interfaces;
namespace Assets.Scripts.Actions
{
public class Eat : BaseAction, ISellableItem
{
public double Cost { get; private set; }
private int energyPerTick;
public Eat(int duration, int energyPerTick, double cost) : base(duration)
{
Cost = cost;
this.energyPerTick = energyPerTick;
}
public override void ApplyAction(PlayerController playerController)
{
playerController.foodEnergy.increase(energyPerTick);
}
}
}