Files
SimUL/Assets/Scripts/GameManager.cs
T

57 lines
2.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public enum StatsId { Money, RentAccount, Food, Energy, BankAccount, Job, }
public class GameManager : MonoBehaviour
{
public static GameManager Instance { get; private set; }
public Dictionary<StatsId, Stat> PlayerStats;
// Start is called before the first frame update
void Awake()
{
Instance = this;
InitPlayerStats();
}
private void InitPlayerStats()
{
PlayerStats = new Dictionary<StatsId, Stat>()
{
{StatsId.Money, new Stat("Money", 100.0m)},
{StatsId.RentAccount, new Stat("Rent Account", 0)},
{StatsId.Food, new Stat("Food Energy", 100) },
{StatsId.Energy,new Stat("Energy", 100) },
{StatsId.BankAccount,new Stat("Bank Account", 0) },
{StatsId.Job, new Stat("Unemployed", 0) },
};
}
//// Knowledge for University Jobs
//public Stat literatureKnowledge = new Stat("LiteratureKnowledge", 0);
//public Stat mathematicsKnowledge = new Stat("MathematicsKnowledge", 0);
//public Stat computerScienceKnowledge = new Stat("ComputerScienceKnowledge", 0);
//// Knowledge for Factory Jobs
//public Stat electronicsKnowledge = new Stat("ElectronicsKnowledge", 0);
//public Stat roboticsKnowledge = new Stat("RoboticsKnowledge", 0);
//public Stat industrialDesignKnowledge = new Stat("IndustrialDesignKnowledge", 0);
//public Stat careerPoints = new Stat("careerPoints", 0);
//// Achievements - to WIN the game
//public Stat whealthAchievement = new Stat("whealthAchievement", 999999);
//public Stat educationAchievement = new Stat("educationAchievement", 999999);
//public Stat careerAchievement = new Stat("careerAchievement", 999999);
//public Stat happinessAchievement = new Stat("happinessAchievement", 999999);
//// Inventory items
//public Stat freezerItem = new Stat("Freezer Item", 400, 1);
//public Stat clothesItem = new Stat("Clothes Item", 200, 3);
//public Stat booksItem = new Stat("Books Item", 150, 2);
//public Stat tvItem = new Stat("Tv Item", 1500, 1);
//public Stat laptopItem = new Stat("Laptop Item", 3000, 1);
// Update is called once per frame
}