Files
SimUL/Assets/Scripts/MouseInputManager.cs
T

60 lines
2.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class MouseInputManager : MonoBehaviour
{
[SerializeField]
private LayerMask _selectableLayerMask;
[SerializeField]
private LayerMask _walkableLayerMask;
[SerializeField]
private Camera _camera;
public event EventHandler<OnSelectedObjectChangedEventArgs> OnSelectedObjectChanged;
public static MouseInputManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
Debug.Log("There's more than one mouse Input instance");
}
Instance = this;
}
void Update()
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (!EventSystem.current.IsPointerOverGameObject() && Physics.Raycast(ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
{
mouseRaycastHit.transform.TryGetComponent(out BaseInteractableObject baseObject);
if (baseObject != null)
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = baseObject });
if (Input.GetMouseButtonDown(0))
{
Player.Instance.AddTask(new PlayerTasks(Tasks.Move, baseObject._playerArrivePoint.position));
Player.Instance.AddTask(new PlayerTasks(Tasks.Interact, baseObject));
}
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
}
}
else
{
OnSelectedObjectChanged?.Invoke(this, new OnSelectedObjectChangedEventArgs() { SelectedObject = null });
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast(_camera.ScreenPointToRay(Input.mousePosition), out RaycastHit hit, 100f, _walkableLayerMask))
{
Player.Instance.AddTask(new PlayerTasks(Tasks.Move, hit.point));
}
}
}
}
}