Files
SimUL/Assets/Scripts/PlayerTask.cs
T

27 lines
683 B
C#

using UnityEngine;
public class PlayerTasks
{
public Tasks Task { get; private set; }
public Vector3 Position { get; private set; }
public BaseInteractableObject Interactable { get; private set; }
public TaskStatus Status { get; private set; }
public PlayerTasks(Tasks task, Vector3 position)
{
Task = task;
Position = position;
Status = TaskStatus.Waiting;
}
public PlayerTasks(Tasks task, BaseInteractableObject interactable)
{
Task = task;
Interactable = interactable;
Status = TaskStatus.Waiting;
}
public void UpdateStatus(TaskStatus status)
{
Status = status;
}
}