Files
SimUL/Assets/Scripts/SelectedVisual.cs
T

44 lines
1.0 KiB
C#

using UnityEngine;
public class SelectedVisual : MonoBehaviour
{
[SerializeField]
private BaseInteractableObject _selectedObject;
[SerializeField]
private GameObject[] visualGameObjectArray;
private void Start()
{
MouseInputManager.Instance.OnSelectedObjectChanged += Mouse_OnSelectedObjectChanged;
}
private void OnDestroy()
{
MouseInputManager.Instance.OnSelectedObjectChanged -= Mouse_OnSelectedObjectChanged;
}
private void Mouse_OnSelectedObjectChanged(object sender, OnSelectedObjectChangedEventArgs e)
{
if (e.SelectedObject == _selectedObject)
{
Show();
}
else
{
Hide();
}
}
private void Show()
{
foreach (var visualGameObject in visualGameObjectArray)
visualGameObject.SetActive(true);
}
private void Hide()
{
foreach (var visualGameObject in visualGameObjectArray)
visualGameObject.SetActive(false);
}
}