22 lines
557 B
C#
22 lines
557 B
C#
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using UnityEngine;
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public class ColaFreezer : BaseInteractableObject
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{
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[SerializeField]
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private SellableItemSO _sellableItemSO;
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public override void Interact(Player player)
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{
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if (!player.HasFoodObject())
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{
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//player.BuyObject(_sellableItemSO);
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// Spawn new object and set to player
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var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
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var foodObject = transform.GetComponent<FoodObject>();
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player.SetFoodObject(foodObject);
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}
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}
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}
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