Files
SimUL/Assets/Scripts/InteractableObjects/ColaFreezer.cs
T
2023-03-03 09:30:17 +02:00

22 lines
557 B
C#

using UnityEngine;
public class ColaFreezer : BaseInteractableObject
{
[SerializeField]
private SellableItemSO _sellableItemSO;
public override void Interact(Player player)
{
if (!player.HasFoodObject())
{
//player.BuyObject(_sellableItemSO);
// Spawn new object and set to player
var transform = Instantiate(_sellableItemSO.prefab, _playerArrivePoint);
var foodObject = transform.GetComponent<FoodObject>();
player.SetFoodObject(foodObject);
}
}
}