Files
SimUL/Assets/Brick Project Studio/Apartment Kit/Common/Scripts & Animation/TableFlip/TableFlipR.cs
T
Vladimir Koshevarov 6388763d98 Added new assets
2023-02-20 19:02:00 +02:00

57 lines
954 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TableFlipR: MonoBehaviour {
public Animator FlipR;
public bool open;
public Transform Player;
void Start (){
open = false;
}
void OnMouseOver (){
{
if (Player) {
float dist = Vector3.Distance (Player.position, transform.position);
if (dist < 15) {
if (open == false) {
if (Input.GetMouseButtonDown (0)) {
StartCoroutine (opening ());
}
} else {
if (open == true) {
if (Input.GetMouseButtonDown (0)) {
StartCoroutine (closing ());
}
}
}
}
}
}
}
IEnumerator opening(){
print ("you are opening the door");
FlipR.Play ("Rup");
open = true;
yield return new WaitForSeconds (.5f);
}
IEnumerator closing(){
print ("you are closing the door");
FlipR.Play ("Rdown");
open = false;
yield return new WaitForSeconds (.5f);
}
}