68 lines
1.9 KiB
C#
68 lines
1.9 KiB
C#
namespace UMA
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{
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#region DNASETTER
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/// <summary>
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/// A DnaSetter is used to set a specific piece of DNA on the avatar
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/// that it is pulled from.
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/// </summary>
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public class DnaSetter
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{
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public string Name; // The name of the DNA.
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public float Value; // Current value of the DNA.
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public string Category;
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public int OwnerIndex
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{
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// position of DNA in index, created at initialization
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get;
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private set;
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}
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protected UMADnaBase Owner; // owning DNA class. Used to set the DNA by index
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/// <summary>
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/// Construct a DnaSetter
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/// </summary>
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/// <param name="name"></param>
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/// <param name="value"></param>
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/// <param name="ownerIndex"></param>
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/// <param name="owner"></param>
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/// <param name="category"></param>
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public DnaSetter(string name, float value, int ownerIndex, UMADnaBase owner, string category)
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{
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Name = name;
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Value = value;
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OwnerIndex = ownerIndex;
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Owner = owner;
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Category = category;
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}
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/// <summary>
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/// Set the current DNA value. You will need to rebuild the character to see
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/// the results change.
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/// </summary>
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public void Set(float val)
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{
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Value = val;
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Owner.SetValue(OwnerIndex, val);
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}
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/// <summary>
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/// Set the current DNA value. You will need to rebuild the character to see
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/// the results change.
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/// </summary>
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public void Set()
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{
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Owner.SetValue(OwnerIndex, Value);
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}
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/// <summary>
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/// Gets the current DNA value.
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/// </summary>
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public float Get()
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{
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return Owner.GetValue(OwnerIndex);
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}
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}
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}
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#endregion |