Files
SimUL/Assets/Scripts/SpawnManager.cs
T
2023-03-06 08:24:03 +02:00

76 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SpawnManager : MonoBehaviour
{
public static SpawnManager Instance { get; private set; }
public GameObject DefaultPlayer;
private Transform _defaultPoint;
private Vector3 _spawnLocation;
private bool setPoint;
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
private void Start()
{
SceneManager.sceneLoaded += SceneLoaded;
}
private void SetSpawn(Vector3 spawn)
{
_spawnLocation = spawn;
setPoint = true;
}
private void SceneLoaded(Scene arg0, LoadSceneMode arg1)
{
print(_spawnLocation);
if(arg0.buildIndex > 1)
{
var temp = GameObject.Find("SpawnHere").transform;
DefaultPlayer.transform.position = temp.position;
//Instantiate(DefaultPlayer, temp.position, Quaternion.identity);
}
if(arg0.buildIndex == 1)
{
if (!setPoint)
{
print("no default location set");
SpawnAtStart();
}
else
SpawnAtSetLocation();
}
}
private void SpawnAtSetLocation()
{
print("Spawn at set location");
DefaultPlayer.transform.position = _spawnLocation;
setPoint = false;
}
private void SpawnAtStart()
{
_defaultPoint = GameObject.Find("DefaultPoint").transform;
DefaultPlayer.transform.position = _defaultPoint.position;
}
}