144 lines
4.3 KiB
Plaintext
144 lines
4.3 KiB
Plaintext
Shader "Custom/UIBlur"
|
|
{
|
|
|
|
Properties
|
|
{
|
|
// Blur properties
|
|
[IntRange] _Radius("Blur Radius", Range(0, 64)) = 1
|
|
[IntRange] _Step("Step Size", Range(3, 10)) = 4
|
|
_Jump("Jump Size", Range(0.0001,0.3)) = 0.1
|
|
_BlurTex("Blurred Texture", 2D) = "white" {}
|
|
|
|
// Default properties
|
|
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
|
_Color("Tint", Color) = (1,1,1,1)
|
|
|
|
_StencilComp("Stencil Comparison", Float) = 8
|
|
_Stencil("Stencil ID", Float) = 0
|
|
_StencilOp("Stencil Operation", Float) = 0
|
|
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
|
_StencilReadMask("Stencil Read Mask", Float) = 255
|
|
|
|
_ColorMask("Color Mask", Float) = 15
|
|
|
|
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue" = "Transparent"
|
|
"IgnoreProjector" = "True"
|
|
"RenderType" = "Transparent"
|
|
"PreviewType" = "Plane"
|
|
"CanUseSpriteAtlas" = "True"
|
|
}
|
|
|
|
Stencil
|
|
{
|
|
Ref[_Stencil]
|
|
Comp[_StencilComp]
|
|
Pass[_StencilOp]
|
|
ReadMask[_StencilReadMask]
|
|
WriteMask[_StencilWriteMask]
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
ZTest[unity_GUIZTestMode]
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ColorMask[_ColorMask]
|
|
|
|
Pass
|
|
{
|
|
Name "Default"
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "UnityUI.cginc"
|
|
|
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
fixed4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
float4 screenPosition : TEXCOORD1;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
int _Radius;
|
|
float _Step;
|
|
float _Jump;
|
|
sampler2D _BlurTex;
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _Color;
|
|
fixed4 _TextureSampleAdd;
|
|
float4 _ClipRect;
|
|
float4 _MainTex_ST;
|
|
|
|
half4 GetBlur(float4 uv, half4 pixel)
|
|
{
|
|
#define GrabPixelXY(kernelx, kernely) tex2Dproj(_BlurTex, UNITY_PROJ_COORD(float4(uv.x + _Jump * kernelx, uv.y + _Jump*kernely, uv.z,uv.w)))
|
|
|
|
float4 sum = GrabPixelXY(0,0);
|
|
|
|
float range = _Step;
|
|
|
|
for (; range <= _Radius; range += _Step)
|
|
{
|
|
for (float i = 0.06; i <= 0.18; i += 0.03) {
|
|
float minus = (0.21 - i);
|
|
sum += GrabPixelXY(-range * i, range * minus);
|
|
sum += GrabPixelXY(range * i, -range * minus);
|
|
sum += GrabPixelXY(-range * minus, -range * i);
|
|
sum += GrabPixelXY(range * minus, range * i);
|
|
}
|
|
}
|
|
|
|
half4 result = sum / (_Radius * 2 + 1);
|
|
return result * pixel;
|
|
}
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f OUT;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
OUT.vertex = UnityObjectToClipPos(v.vertex);
|
|
OUT.screenPosition = ComputeScreenPos(OUT.vertex);
|
|
|
|
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
|
|
|
OUT.color = v.color * _Color;
|
|
return OUT;
|
|
}
|
|
|
|
fixed4 frag(v2f IN) : SV_Target
|
|
{
|
|
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
|
|
|
#ifdef UNITY_UI_ALPHACLIP
|
|
clip(color.a - 0.001);
|
|
#endif
|
|
|
|
return GetBlur(IN.screenPosition, color);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |