Files
SimUL/Assets/Scripts/UIElements/UIManager.cs
T
2023-11-17 15:12:15 +02:00

67 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class UIManager : MonoBehaviour
{
[SerializeField]
private TimeSliderUI _timeSliderPrefab;
[SerializeField]
private JobSelectorUI _jobSelectorPrefab;
[SerializeField]
private GameObject _blurOverlay;
[SerializeField]
private RadialMenuItem _radialMenuItemPrefab;
public static UIManager Instance { get; private set; }
private void Awake()
{
if (Instance != null)
{
return;
}
Instance = this;
}
private void Start()
{
_blurOverlay.SetActive(false);
}
public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
{
var timeSlider = Instantiate(_timeSliderPrefab, transform);
timeSlider.ShowTimeSliderDialog(title, description, onCancel, onConfirm);
}
public void ShowJobSelectionDialog(string title, Action onCancel, Action<JobInfoSO> onConfirm)
{
var jobSelector = Instantiate(_jobSelectorPrefab, transform);
jobSelector.ShowJobSelectionDialog(title, onCancel, onConfirm);
}
public void ShowItemsMenu(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions,Action<RadialMenuActions> itemsMenuCallback)
{
var popupMenu = Instantiate(_radialMenuItemPrefab);
popupMenu.transform.transform.SetParent(transform, false);
popupMenu.transform.position = Input.mousePosition;
popupMenu.ShowButtons(popupMenu, actions,itemsMenuCallback);
}
public void Freeze()
{
_blurOverlay.SetActive(true);
}
public void Unfreeze()
{
_blurOverlay.SetActive(false);
}
private void OnDisable()
{
}
}