Files
SimUL/Assets/Ready Player Me/Core/Runtime/WebView/WebMessageHelper.cs
T
2024-11-22 07:08:52 +02:00

39 lines
1.3 KiB
C#

namespace ReadyPlayerMe.Core.WebView
{
public struct AssetRecord
{
public string UserId;
public string AssetId;
}
public static class WebMessageHelper
{
private const string DATA_URL_FIELD_NAME = "url";
private const string ID_KEY = "id";
private const string USER_ID_KEY = "userId";
private const string ASSET_ID_KEY = "assetId";
public static string GetAvatarUrl(this WebMessage webMessage)
{
webMessage.data.TryGetValue(DATA_URL_FIELD_NAME, out var avatarUrlObject);
return (string) avatarUrlObject ?? string.Empty;
}
public static string GetUserId(this WebMessage webMessage)
{
webMessage.data.TryGetValue(ID_KEY, out var userIdObject);
return (string) userIdObject ?? string.Empty;
}
public static AssetRecord GetAssetRecord(this WebMessage webMessage)
{
webMessage.data.TryGetValue(ASSET_ID_KEY, out var assetIdObject);
webMessage.data.TryGetValue(USER_ID_KEY, out var userIdObject);
var assetRecord = new AssetRecord();
assetRecord.AssetId = (string) assetIdObject ?? string.Empty;
assetRecord.UserId = (string) userIdObject ?? string.Empty;
return assetRecord;
}
}
}