Files
SimUL/Assets/Scripts/InteractableObjects/BaseInteractableObject.cs
T
2023-02-28 22:48:52 +02:00

13 lines
250 B
C#

using UnityEngine;
public class BaseInteractableObject : MonoBehaviour
{
[SerializeField]
public Transform _playerArrivePoint;
public virtual void Interact(Player player)
{
Debug.Log("Interact with some object");
}
}